Numlock News: January 10, 2020 • Traps, Atom Smasher, Pokemon Go
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By Walt Hickey Have a great weekend! Silph Co. Yo! Champ in making. Though casuals may have let it escape their radar, Pokémon Go actually had its best year ever last year, making $894 million, up from the $832 million it pulled in 2016 when it was unleashed on an unsuspecting world that July. That’s a big bounce back from the $589 million notched in 2017. All told, per SensorTower, the game has generated $3.1 billion over the course of its lifetime and has been downloaded 55 million times worldwide. Last year, the U.S. accounted for $335 million in revenue, Japan for $286 million and Germany for $54 million.
Numlock News: January 10, 2020 • Traps, Atom Smasher, Pokemon Go
Numlock News: January 10, 2020 • Traps, Atom…
Numlock News: January 10, 2020 • Traps, Atom Smasher, Pokemon Go
By Walt Hickey Have a great weekend! Silph Co. Yo! Champ in making. Though casuals may have let it escape their radar, Pokémon Go actually had its best year ever last year, making $894 million, up from the $832 million it pulled in 2016 when it was unleashed on an unsuspecting world that July. That’s a big bounce back from the $589 million notched in 2017. All told, per SensorTower, the game has generated $3.1 billion over the course of its lifetime and has been downloaded 55 million times worldwide. Last year, the U.S. accounted for $335 million in revenue, Japan for $286 million and Germany for $54 million.